• Tessa Barron

Nov/Dec Art Showcase: PTITVINC

Updated: Dec 30, 2020

November and December's art showcase goes to French digital artist, Vincent Lefevre. Also known as PTITVINC.

I originally discovered his work while doing a not-so-uncommon peruse through Deviant Art. Often, I scour the internet for current artists with an SF, fantasy, and horror leaning. You never know when you might come across an artist with something special to offer. And as a book publisher, well who knows, maybe one of these people will want to do a book cover one day.

Well, any author would feel blessed to have this artist's work donning the front cover of their story. But for today, we are happy just to look and learn.

With some help from Google translate, we have managed to put this interview-style feature together for you. So without further ado….

Tell us a little about yourself and how you got your start.

My name is Vincent Lefevre, and I come from France near Paris. I studied in the field of industrial design, which was much farther from the art world than I would've liked to have been exploring at the time had I the financial means to do so.

My specialty now is digital painting, but it didn't come to me by magic. I have always drawn, and like many sketch artists, I had entire drawing notebooks (sometimes several pages dedicated to how to draw just an eye). But I tend to focus on the character in general, I find that it gives off more emotion and interest. I drew characters that I could make stories with, which opened up a good opportunity later on for a possible comic or something similar.

At the age of 18, I started a long period of my life without television, something unthinkable for many people, and it was around this time that I picked up the rhythm of drawing every night rather than doing something, that to me, seemed much less exciting. I started out in pencil drawings the size of an A0 (about 33x46 inches).

It was much later, at the age of 25, that I discovered digital painting. At the time I was drawing in pencil and adding color on the tablet. One day a friend asked me to create a book, to complete a video game (games that have never been released elsewhere) with 40 illustrations, I had no problem making them, but when it was necessary to make decorations, it was much more difficult. I had to look for a faster and more efficient method to make them with a more realistic result. It was a revelation, a feeling of freedom, painting and repainting over the layers without pencil and without any other constraint did feel like magic.

Since that day, I draw most of the time on the computer and try to perfect my style, taking inspiration from what the greatest artists do best.

What Inspires you?

I am a big fan of SF and Japanese manga. I have always been fascinated by the creation of the whole world and the excessiveness of certain things, pushing the limits of the imagination all while trying to give it a very realistic feel! I have been inspired by manga like Dragon Ball, Patlabor, or even Gunnm (Battle Angel Alita) and Evangelion, some of the mecha that I draw comes from the shape or the gestures of these anime.

Gunnm was a big visual shock to me, it's one of the cartoons that push the subject of cyberpunk the most and in a really very trashy environment! It's shocking. It calls out. Your heart moves, it's extraordinary to feel such an emotion, especially when seeing a cartoon. Studios like Pixar also manage to produce this type of reaction, but rather in the opposite direction, toward love, compassion, etc.. They are also very strong in their specialty.

I am a passionate cinephile! It's not uncommon for me to create my characters or scenes immediately after watching a good movie.

What artists have influenced you the most?

Reza-ilyasa: For me, the best in robot design.

DanLuVisiArt: For their realism and technique that takes your breath away!

Raphael-Lacoste: For his landscapes, each more beautiful and original than the last!

AndreeWallin: For his perfect mastery of SF and shading!

OmeN2501: For his originality and great versatility! And his action scenes are simply splendid!

There are so many great digital painters out there who we compare ourselves to. We tell ourselves that we still have a long way to go, but at the same time, that's what is interesting! Learning and progressing is a real pleasure!

I can't say that I have been helped a whole lot along the way apart from two friends whom I really owe a lot: Sébastien Hue and Khasis Lieb

Such people have very busy schedules. I also now realize that an artist's time is precious. But when they take the time to make tutorials worthy of the name, we can only thank them!

What characters do you plan for the future and what type of characters are you attracted to?

Personally, I am drawn to science fiction because I draw almost only imaginary and invented things, so what could be more natural than drawing a robot or a cyborg! My background in industrial design allows me to clearly visualize mechanical parts and their movement. For some drawing, it is essential to portray credible and achievable movements.

I also love animation, and drawing characters for big Pixar or DreamWorks cartoons would be a dream come true for me!

What is the best advice you ever got?

I got an important piece of advice from Raphael Lacoste. On the use of my colors—not sharp enough, not assuming enough. I was missing a little touch of color, something completely different from the dominant color of the drawing, in order to create a toned and saturated color that completely breaks the general harmony of the illustration. We can call it an "error" made of a meter. A completely different color in a very specific place to attract the eye and strengthen the focal point and the reading on that point! So I’ve since forced myself to make mistakes and put unexpected colors where they shouldn’t be, and overall it works pretty well even though I am still working on it.

The second piece of advice was about the composition of the images and the management of the void, I do not remember very well when or where I heard it, but to make an illustration with little is a whole art and a real gain of time. Knowing how to manage the vacuum is as important as knowing how to handle the smallest detail. I still have trouble but I’m working on it.

And the last is not so much advice as it is a statement about the quality of the art.

Technique is not a gift, neither is the rendering of an illustration. Anyone in the whole world can achieve perfection one day—such as paint an ultra-realistic portrait. That requires only hours of work and training. Draw every day for 20 years and you will arrive, I think, at this result.

But the imagination, the desire to create and express something new, an original story, all this makes you an original artist!

We have featured only a few of Vincent’s pieces here. You can find much more art and information in the following places.